Games
What Checkpoint Systems in Games Teach About Restarting Without Shame
Every modern game eventually asks the same design question: what happens the moment a player fails.
Topic, page 5 of 10
Streaks, quests, leaderboards and practice in video games, and what they reveal about motivation.
Games
Every modern game eventually asks the same design question: what happens the moment a player fails.
Games
A well designed difficulty curve does something most habit advice tries and fails to do in words alone: it makes patience feel...
Games
Simulation games rarely ask for heroics. There is no boss fight at the end of the week, no single dramatic choice that decides...
Games
For three years I kept a second notebook alongside my coaching logs, one where I wrote down, before each race, what I thought...
Games
I used to play a competitive shooter where one weapon skin dropped from exactly one source, a crate earned after a win, with a...
Games
Some games reward the very traits that serve you off the screen, showing up consistently, chipping at a goal, resisting the...